
Some levels have beacons placed on the map. Spending a gem on a shrine causes more damage than spending it on a gem bomb. By sacrificing a gem, you may activate a shrine and get the effect for that particular shrine type. Shrines can also be built on levels by spending Mana. Some levels have shrines of various types on them which can be activated. Gems can be dropped on monsters as gem bombs, consuming the gem. If a gem is placed in a trap instead of a tower, it does very little damage but the special ability is much stronger. Placing a gem in an amplifier enhances the damage, range and firing speed of adjacent towers. Gems placed in towers each have a target priority which the player may change by holding shift and clicking on the gem. Placing a gem in a tower or a trap enables it to shoot at monsters. The number of demolishions available on each level is limited, so the game does not allow for complicated juggling techniques used in other mazing tower defense games. You may also demolish walls and towers by dropping gem bombs on them.
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This is the first game in the series which allow for maze building. You can build walls, towers and amplifiers beside the monsters' path or on the path to influence which path the monster take towards your base. Higher grade gems have better damage, range and special abilities. You can create gems of grade 1-12 or combine two gems to create higher grade gems. In other words, Mana also acts as your Lives in the game. If a monster reaches your Wizard Tower, you lose Mana and if your Mana drops below zero, you fail the level. The primary resource in the game is Mana and you gain Mana from killing monsters. This helps exploring the labyrinth and giving you some extra XP before trying the fields with tougher settings.Gemcraft Labyrinth is a Tower Defense game where your towers are powered by gems.

Some of the gem types (like chain hit) are more suitable for power gems, other types (like slowing) are a better fit for supporting.


Use the Extend mana pool spell to increase your mana capacity. if it's filled, all additional mana you would gain from slain monsters is lost. Place a trap near a group of towers and place a slowing gem in it, this way the monsters will have to crawl by the towers for a longer time, taking more shots.Look out for the small icons above the wave numbers on the stones. The wave stones on the left side of the screen show you what kind of monsters will appear.

Watch our for fast monsters that run by your towers and can reach your orb more than once before being killed. Each time a monster gets to your orb, its banishment cost increases. This costs you soma mana tougher monsters take more mana to banish.
